![]() Next to the offline single races against AI-controlled cars there is a single-player tour. However, bumping into other cars and cutting them off is also possible. The gameplay mixes arcade elements with simulation, as players are rewarded for being patient, learning corners and takeover opportunities, and following the ideal racing line. The performance of other players in a club can be tracked through a social hub. ![]() At the end of the race it does not matter which player reaches first place, it is the total team score that determines which club wins. For certain collisions the player is punished with a penalty of three seconds with limited speed. While racing players earn points for different actions such as drafting and gaining positions, but these can also be deducted for cutting corners, ramming into other vehicles or slamming into obstacles. It is not possible to design a custom event, these are provided by the developers. As a club, players can sign up for an event and then race another group. The score system ties the single-player performances to the online ones, where an entire club can benefit from a single player's successes, also unlocking new vehicles and events with cars on loan for players not yet at the required level, even when not doing club races. Each club member can race with a different car, but they can share emblems and decorations to distinguish themselves as a club. The game's focus is on forming an online racing club with up to six racers in total. Driveclub is a road racing game combining both offline and online races, but with a global experience level for both.
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